Our vision was never for it to be half WarCraft and half Civ, and I believe that there was an article somewhere that called us CivCraft II, or something like that. That was probably where it all started.
But that was never our intention: our intention was to take RTS, which was a pretty cool genre, and add some Civ-like aspects to it. Let's get this straight: we're going to put fun ahead of realism any day of the week. We're working with a historical background, but that doesn't mean that we can't throw fun elements into it.
And 1 like it, because for a few months at the start of the project I get paid for reading history books, so I'm happy with that. Anyway, the historical flavour is nice, it's easy to understand what the units in the game are -everybody knows what an archer is, but not what a troll does. It's a lot easier to grasp. Trying to make the game more like Civ or more realistic is missing the point of what we're trying to achieve. Maybe some day we'll do a more Civ-ish version of Age, but only if we can make it fun.
So what next from Ensemble? Obviously Ian wasn't going to spill the beans at this early stage, but I was told that Ensemble want to become a 'two-game team' - creating their next two titles side by side.
At the moment we're keeping all our options open and looking at what we think would be the most exciting thing to do next. Imagine that: taking fast-paced historical strategy out of the feudal age and through the Industrial Revolution. For now though, we're quite happy to wait for the second instalment in the series. This may not be the technological quantum leap some are hoping for, but when it comes to Age Of Empires II, it's the little things that stand out, a testament to the fact that there really wasn't all that much wrong with the first game.
Where many games developers are trying to be revolutionary, Ensemble have moved on to their evolutionary phase, honing their game and taking what made the first one such a joy and making it even better. Barring some freak accident, Age Of Empires II will certainly be an improvement on its predecessor, we've seen the evidence and we're willing to put money on it.
So close to release, the only danger is that Age fans, Ion Storm, their offices are just down the road , will be so addicted to the new sequel that Daikatana will slip by another year. But I think we could live with that. Watch out, though, because you could also become a lowly trampled serf.
Age of Kings is a masterful sequel to Age of Empires. It begins in the Dark Ages after the fall of Rome and progresses through the Feudal Age, Castle Age, and -- if you live long enough to spend the resources -- Imperial Age. The campaigns are based on historical people and events.
There are five campaign levels: The William Wallace learning campaign has seven scenarios. Each of these will give even the most experienced players a run for their money, especially if played on the most difficult settings. They are ranked and increase in difficulty level as you move on to the next scenario and on to the next level. To be able to build your unique units you must get to Castle Age and build a castle.
Below is the list of each civilization and the unique unit that they have. It is wonderful to be able to play with either keystrokes or the mouse or a combination of the two to navigate and rule your kingdom. If you know how to play Age of Empires , then you already know how to navigate in this game.
Even if you have never played Age of Empires is there anyone out there who falls into that category? There are lots of new features and things to research.
One of the things that is both exciting and discouraging is the number of things that you can research. It is next to impossible to come up with enough resources in order to research all that is available, so pick and choose what you need for the way you play.
In Age of Empires I did get to the point where there was nothing left to research but I have not yet had this problem in Age of Kings. One of the nicest new features is the town bell you can ring to call all your villagers to garrison the town center, protecting your town center and villagers from those unscrupulous raids on your economy. I guess if you played that way in the previous games you will have to come up with a new strategy.
There is also a very nice feature that allows you to find your loafing villagers and get the freeloaders back to work. One of the biggest challenges is to keep all your villagers working, as they like to take breaks and stop contributing.
Now you can click on the idle villager button or press the period key. The map view allows you to easily monitor your progress and yet it does not detract from the gameplay. Overland trading with trade carts which can be created at the market has been added to the game, something that helps a lot with resources in land-based games. In Age of Empires you needed water to be able to trade. You can still trade on the seas but you are not restricted to this supply channel. You can convert almost any resource into gold through your market, but use it wisely since the trade rate gets worse each time you use this option.
There are also new sources of food with wild animals and sheep as well as deer, farms, and fishing. Working gates for your walls now means you do not have to leave a hole and try to defend it any more. Just make sure you monitor the gate because the enemy can walk through when your people open it.
A good source of obtaining "free" gold is collecting artifacts and depositing them in your monastery where your monks will exchange them for gold. If you destroy a monastery with artifacts in it you can take them back home to your own monastery.
In one game, I received almost 3, gold just from the artifacts. It is well worth the risk of losing a monk to get all the gold you can. Go for the gold. Multiplayer mode is my favorite part of the game.
The computer opponents are smart and the artificial intelligence is better in Age of Kings , but there is no substitute for a live opponent even if that opponent is only your very computer-savvy six-year-old. There is an advanced mode and a simple map mode.
If you do not have enough information use the advanced mode, if it is too complicated go to the basic display. The screenshots just do not do this game justice. To get the full experience you need to see the graphics and animation in action.
The depth and detail is great and the scale of the buildings to the people is one of the biggest improvements over the original. There is a very nice addition to finding those lost workers on the map. If a villager gets behind a building or a natural obstruction like a tree you will see an outline glowing through the building or through the forest.
The animation is crisp and quite fluid, a real treat for so much going on at the same time. The audio is up to the high standards of Age of Empires. There are unique sounds that alert you when there is something that needs your attention. I turn off the background music in most games, but I actually like the music in Age of Kings -- it stays in the background where it should be.
Too many games now center the game on the music in an attempt to make up for the lack of content. Do not play this game without sound support; you will not be able to keep up effectively without the warnings and alert sounds. More games should learn from Age of Kings on the proper use of sound that contributes to gameplay and stop using it as filler. I am impressed with how well this game runs on the minimum system.
You will need a mouse, I did play on my old MHz PC for testing purposes and it performed quite well. A large game with large population limit would be too much for the minimum PC, but with computer prices as they are today, I do not see this as an issue.
There are a lot of inferior games that require a lot more PC to play. The documentation is up to the usual high standards Age players have come to expect. The manual is very nice and quite complete. The quick reference card is wonderful and is also available online, so now if you do not have a card handy, you can look it up in the online help. I find the printed card and book refreshing to see provided and I would gladly pay a little extra to have these sorts of items included in all the games I buy.
Thanks for not skimping, guys. The readme. Well, almost. There's still something of a competitive spirit among neighbouring civilisations as they race to be the first to build a wonder and win the game. It's all about how quickly you can gather those resources and how well you spend them. If you're an aficionado of big battles and the Wonder Race game sounds as if it will bore you to tears, then Defend The Wonder was made for you.
In this game variation every civilisation begins in the Imperial Age, and all with a ton of resources to encourage rapid build up of forces. One player though, begins in a walled-off area with a wonder at the centre, and has to protect it for years.
Meanwhile, the other players are doing their level best to get together some heavy siege machinery with which to break in and spoil the party. Because of the high-tech level everybody starts at and the lack of any need to research advanced weaponry, this game type makes for some truly spectacular battle sequences. So, you can see that there are a lot of clearly visible additions packed into Conquerors. What is likely to really make a long-term difference to extending the life of AOK are the improvements that have been made under the bonnet.
There are 16 major areas of improvement over the gameplay and features in AOK. Some of the improvements demonstrate Ensemble Studios' commitment to playing its own games to destruction and ironing out the wrinkles.
For example, let's take the situation in which you have grouped together infantry with a heavy weapons platform. How often have you watched in horror when, on first encountering an enemy group, your HWP stupidly joins in the action, wiping out half your own infantry with friendly fire. In Conquerors, siege weapons like Mangonels will hold their fire if they are likely to injure your own troops.
Speaking of sieges, these become both more realistic and more complex. Steam Workshop support is a huge addition that increases modding community engagement. It has revived the multiplayer community, making it easier to dominate opponents online. Forgotten Empires is bringing fresh content to the game with its new expansion packs. It is definitely worth it. A free Android emulator for Windows. Easy editing of your personal memories.
Where can you run this program? Lauriane Guilloux. Software languages. Author Forgotten Empires. Updated 3 months ago.
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