Material authoring app's neat new particle nodes open up workflows from scattering to 3D plant design. Save money on CG software, hardware, plugins and assets with our list of 50 great seasonal deals. Discover 20 video tutorials from the leading digital training firm that no CG artist can afford to miss.
Signup for the Newsletter First Name. Last Name. Close window. Reallusion unveils Character Creator 4 November 5, Check out the new features and pricing for the next major version of the 3D character creation tool. Master character look dev in Maya and Arnold July 25, Discover how to light and shade a photorealistic human character with The Gnomon Workshop's tutorial. Reallusion reveals Character Creator product roadmap June 18, Updated: See previews of the new eye and body meshes due in Character Creator 3.
Reallusion ships iClone 7. The Heretic demo showcases realistic digital humans in Unity March 19, New tech demo is a 'first attempt' at rendering photorealistic real-time characters in the game engine.
Corona Renderer for Cinema 4D moves into free beta February 5, Beta 1 release adds support for interactive rendering, the Corona Image Editor, and material layering. Render Legion ships Corona Renderer 1. Marmoset releases Toolbag 3 November 25, Now shipping: Big update to the rendering toolkit adds animation support, real-time GI, texture baking, and Unity and UE4 export.
Download the free Digital Emily 2 human head model June 3, Get this free, hi-res scan of a female head in Maya or Alembic format, complete with 8K texture maps. Older Entries ». Read more » November 23, The 20 most popular Gnomon Workshop tutorials of Discover 20 video tutorials from the leading digital training firm that no CG artist can afford to miss.
Read more » January 31, All Rights. Hi to everyone. It slipped my mind that the mental ray shaders could also be hooked into Max. For all the shaders to be hooked in the proper. Here on this site at maxplugins. Here is the link to all the. Recompiles for Maya of the Maya versions of the shaders will be coming soon as well.
Satyri 13 years ago. Max Version Pleeease!! Roohollah 13 years ago. I can't open the file, corrupted Is there a version for ?
Aspras 13 years ago. Displacements, specular components, sub-surface scattering and more. Here, Lighting TD Arvid Schneider walks through creating a highly detailed skin shader in Maya, using the Arnold rendering engine, along with alShaders.
Arvid uses resources from the WikiHuman project , which is a collaborative effort to advance the study for digital humans in 3D. The tutorial runs through using alSurface shader, which has a simple SSS component to it, which makes it versatile for creating everything right down to a skin shader. Thanks a lot. I was just planning to do some skin RnD in Arnold, and you have posted right in time.
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